Q. Wardrobe malfunction and all:
http://www.youtube.com/watch?v=bMoSvew5i48
Nell Campbell Do The Swim Blooper 2007
She actually did this in 1975. She was way ahead of Janet Jackson.
http://www.youtube.com/watch?v=bMoSvew5i48
Nell Campbell Do The Swim Blooper 2007
She actually did this in 1975. She was way ahead of Janet Jackson.
Answer
nfl is getting to be a joke at this point.highest rated show though so i guess they still have some say
i myself hope the nfl isnt on next year.all they do is breed convicts and hire convicts back.micheal vick among others
nfl is getting to be a joke at this point.highest rated show though so i guess they still have some say
i myself hope the nfl isnt on next year.all they do is breed convicts and hire convicts back.micheal vick among others
How Do I get through World 3 level 3 on my DS Supermario brothers? 10PTS?

kitkat
I have actually never played this stuff before. My daughter has had her DS for a couple years. I just picked it up about a week ago and am hooked on this mario brothers game! LOL I have made it to World 3 level 3. When I go in I go inside of a tube and it throws me up to a fence. I can't get up past the blocks. I don't know where to go or how to get up there.
I could get my daughter to help me later. She's just not good at telling me she just wants to take it and do it for me.
Thanks!
Answer
well, im a little confused here, because you are saying one thing and describing another.
here is the instructions for level 3-3 (fromm www.gamefaqs.com)
head down the pipe to swim past the first Blooper of the game, finding a
Power-Up in a ? Block, which the game follows up with Cheep-Cheeps and more
Bloopers. Mario will soon come across a pipe with a hole behind it, but it
is not a death hole, rather it leads downward to a Blooper that guards the
first Star Coin. Hit the nearby ?-Switch before swimming back up to the
area above, swimming to the right at top speed to drop down the hole by two
horizontal pipes to find a Red Coin Ring to use, followed by moving to the
right to go down the third pipe that appears, finding a room with a ton of
Bloopers, a ton of Coins, and the second Star Coin.
After grabbing what is needed from this cavern (look for a rotating Power-Up
to snag), take the pipe in the top-right corner of the room to return to the
previous area, riding the currents on the right upwards to move right,
sinking down through the side currents. Once Mario reaches the bottom, the
third Star Coin will be his, but be ready for an ambush by the Bloopers, so
swim upwards at full speed to get away. Mario will get back to the area
above the side currents, taking the pipe above to reach the flagpole, the
end of the level!
but it sounded like you were describing the tower level, so heres that too:
Use the middle pipe to launch up to the fences, grabbing the lowest fence
area. Head left and then up, climbing carefully past the Koopa Troopas
(punch them off the other side of the fence if you desire to), climbing up
to find the first Star Coin. Now head back down to the bottom of the area
again, using the center pipe to launch onto the higher portions of the
fences, finding some Amps blocking the way forward. Punch the door of the
fence to swing around, climbing back to the left where the Amps are not, and
punch again to get onto the front side of the fence once more. Mario will
now advance upwards, turning to the left to go upward, grabbing the second
Star Coin.
Now backtrack to the previous fork in the path, going upwards past the
Koopa Troopa and Amps to find a door in the top-right corner of the room,
where Mario will need to hit the !-Block, followed by hopping up the red
blocks while they are solid and dodging the Koopa Troopas on the fences,
reaching the door high above, which sits near the third Star Coin! Head
left and raid the ? Block on the right by the fence, getting a Power-Up,
which just leaves the big doors to pass through!
Bowser Jr. attacks here as usual, charging back and forth in an attempt to
run into Mario, but this time his platform has water all underneath it, so
falling in will make it tough to get back onto the ledge without taking a
hit in the process. The usual 3 stomps or 9 Fireballs or a combination of
the two will end the battle, chasing Bowser Jr. from another Tower!
i hope one of these helped.
well, im a little confused here, because you are saying one thing and describing another.
here is the instructions for level 3-3 (fromm www.gamefaqs.com)
head down the pipe to swim past the first Blooper of the game, finding a
Power-Up in a ? Block, which the game follows up with Cheep-Cheeps and more
Bloopers. Mario will soon come across a pipe with a hole behind it, but it
is not a death hole, rather it leads downward to a Blooper that guards the
first Star Coin. Hit the nearby ?-Switch before swimming back up to the
area above, swimming to the right at top speed to drop down the hole by two
horizontal pipes to find a Red Coin Ring to use, followed by moving to the
right to go down the third pipe that appears, finding a room with a ton of
Bloopers, a ton of Coins, and the second Star Coin.
After grabbing what is needed from this cavern (look for a rotating Power-Up
to snag), take the pipe in the top-right corner of the room to return to the
previous area, riding the currents on the right upwards to move right,
sinking down through the side currents. Once Mario reaches the bottom, the
third Star Coin will be his, but be ready for an ambush by the Bloopers, so
swim upwards at full speed to get away. Mario will get back to the area
above the side currents, taking the pipe above to reach the flagpole, the
end of the level!
but it sounded like you were describing the tower level, so heres that too:
Use the middle pipe to launch up to the fences, grabbing the lowest fence
area. Head left and then up, climbing carefully past the Koopa Troopas
(punch them off the other side of the fence if you desire to), climbing up
to find the first Star Coin. Now head back down to the bottom of the area
again, using the center pipe to launch onto the higher portions of the
fences, finding some Amps blocking the way forward. Punch the door of the
fence to swing around, climbing back to the left where the Amps are not, and
punch again to get onto the front side of the fence once more. Mario will
now advance upwards, turning to the left to go upward, grabbing the second
Star Coin.
Now backtrack to the previous fork in the path, going upwards past the
Koopa Troopa and Amps to find a door in the top-right corner of the room,
where Mario will need to hit the !-Block, followed by hopping up the red
blocks while they are solid and dodging the Koopa Troopas on the fences,
reaching the door high above, which sits near the third Star Coin! Head
left and raid the ? Block on the right by the fence, getting a Power-Up,
which just leaves the big doors to pass through!
Bowser Jr. attacks here as usual, charging back and forth in an attempt to
run into Mario, but this time his platform has water all underneath it, so
falling in will make it tough to get back onto the ledge without taking a
hit in the process. The usual 3 stomps or 9 Fireballs or a combination of
the two will end the battle, chasing Bowser Jr. from another Tower!
i hope one of these helped.
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